GameCRIT is planned as a logical follow-up of project DeCRIT (2020-2023). Its main objectives are the following: O.1 - THINK CRITICAL: Improve young students’ CRITICAL THINKING skills as a key meta-competence for 21st society. O.2 - DIGITALISE: Integrate digitalisation in teaching-learning processes and programmes, increase educators’ digital competence and encourage pedagogical innovation. The target users are lower-secondary students and teachers/educators.