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"Gamify Your Thinking!: The Use of Digital Games to Boost Students' Critical Thinking Skills."

2023-1-ES01-KA220-SCH-0001656792023Cooperation partnerships in school educationongoing
Countries: ES|IT|PT|LT|PL|EL|TR · Grant: €250,000
Key competences developmentDemocracy and inclusive democratic participationDigital content, technologies and practices

Objectives

GameCRIT is planned as a logical follow-up of project DeCRIT (2020-2023). Its main objectives are the following: O.1 - THINK CRITICAL: Improve young students’ CRITICAL THINKING skills as a key meta-competence for 21st society. O.2 - DIGITALISE: Integrate digitalisation in teaching-learning processes and programmes, increase educators’ digital competence and encourage pedagogical innovation. The target users are lower-secondary students and teachers/educators.

Project partners (7)