Back to search

Textile and Fashion Manufacturing towards Industry 4.0

2023-1-FR01-KA220-VET-0001548872023Cooperation partnerships in vocational education and trainingfinalized
Countries: FR|DE|EL|TR|IT · Grant: €250,000
Open and distance learningWork-based learningGreen skills

Objectives

By implementing the project, we aimed to achieve three complementary objectives linked to the digital and sustainable transformation of the textile sector. First, we sought to strengthen the capacity of vocational education and training (VET) providers by enabling them to design innovative digital learning and assessment tools. The goal was to improve the quality of training pathways and facilitate learning in hybrid environments combining face-to-face and digital formats. Second, the project aimed to equip professionals from the fashion and textile manufacturing sector, particularly working adults, with technical skills in 3D design and 3D printing. These skills were directly connected to circular economy principles, promoting more sustainable production practices, reducing waste and limiting overproduction. Third, we wanted to reinforce cooperation between the manufacturing industry and 3D technology experts through mentoring dynamics and work-based learning. This approach aimed to create a concrete link between technological innovation, real market needs and the upskilling of professionals.

Background

We applied for this project to address a clear need: bridging the gap between traditional textile craftsmanship and the skills required to support the digital transformation driven by Industry 4.0. The fashion and textile sector is undergoing both a digital and ecological transition, requiring new approaches to design, production and training. The project also responded to a major environmental challenge: reducing textile waste and overproduction in Europe. Partners identified a lack of practical skills needed to integrate innovative solutions such as 3D design and 3D printing, capable of introducing a “sustainable by design” approach based on customization, reduction of physical prototypes and optimization of resources. Secondly, many VET trainers and industry experts lacked suitable pedagogical tools to teach these emerging technologies. The project therefore aimed to strengthen their capacities by developing accessible resources, hybrid learning methods and a pedagogical framework able to connect technological innovation, creativity and sustainability.

Project partners (6)