Gamification is an underutilized element in youth work, but it's crucial to engaging today's learners and enabling knowledge and skill mastery. Using games to engage young people inspires curiosity, cooperation, creativity, critical thinking, and problem-solving skills. Using games in environmental education is especially beneficial, as it allows youth workers to engage young people with complex climate and environmental issues, address real-world challenges, encourage systems thinking, explain complex relationships and concepts in ecosystems, and promote cooperation and enthusiasm for climate action. Young people nowadays are very concerned about climate change and frustrated with formal education systems for failing to prepare them for this existential challenge. Youth workers often have a unique position in their young people's lives to harness their interests and lead them toward effective climate action. While climate change impacts everyone, young people from disadvantaged backgrounds, including refugees, migrants, and those who fled the war in Ukraine and the 2020 Karabagh war, are proven to be more vulnerable to climate change impacts because they often lack options that other privileged youths have. These disadvantaged youth require more support to engage in non-formal education and integrate into their new environments. The 8-day international training course "Games for Climate Action" took place in Yerevan, Armenia from 14-21 December 2023. The project brought together 35 youth workers and youth leaders from 4 countries (France, Armenia, Georgia, and Italy). The goal of this project was to enable youth workers to use games to achieve a range of youth work outcomes focusing on climate action, environmental stewardship, and sustainable development among youth in general and disadvantaged youth from refugees, migrants and those who fled the war in Ukraine and the 2020 Karabagh war in particular. Objectives of the project: - Equipped youth workers with advanced knowledge and skills in using games in youth work. - Exposed youth workers to available offline and online games that can be used to engage young people in climate education and climate action. - Introduced youth workers to the basics of coding and creating simple online games. - Explored strategies for using youth work to promote environmental education through games. - Provided youth workers with climate change adaptation resources and tools to support young people to act on climate, environmental, and development issues of concern to them. - Developed an understanding of the science of climate change and how to communicate it in ways that inspire young people. - Raised awareness and discussed the impact of climate change on young refugees, migrants, and those who fled the war in Ukraine and the 2020 Karabagh war and how they can be supported creatively using educational games. - Discovered how to use Erasmus+ Programme in creative new ways for engaging and communicating with young people. As a result of this project, participants: - Designed and planned climate action and development education projects and programs that use games with young people. - Created a "Climate Games Resource Bank" webpage: This web page collects the best available gamification and youth work practices and online and offline environmental education games in one place. The training course was facilitated by experts in the field of climate education and gamification. The methodology was based on non-formal education and adult learning principles. It reviewed the application of games as experiential learning with an understanding of youth work's best practices. Through collaborative explorations, case studies, group discussions, interactive presentations, hands-on practical experiences, and peer work, youth workers developed a valuable understanding of the role of games in youth culture and were equipped with game design skills to advance climate action among youth. The training course provided youth workers with an exciting and creative space to share, reflect and develop innovative youth work practices. The training course was designed with critical outputs in mind. The project's methodology and flow led to the development of various climate action and development education projects by participants and the creation of the "Climate Games Resource Bank" web page. These outputs guaranteed an extension of learning beyond the project's scope and provided a vital resource that can be used by anyone working in this field.