Our project was based on research which we did in countries involved in the project in order to find out the needs of participants and also needs of society and concentrate more on it. During the project we implemented various activities, not just during the main activities but also in preparation phase, implementation phase and in dissemination phase in order for participants and for organizations involved in the project experience all the phases of the project. The main purpose of our project was to give participants hand-on experience with all aspects of the program while enabling them also to use it in practice and go through it through the process of learning by doing. On this way we ensured that participants not just gain knoweldge but also skills and attitude but also to get feedback on all activities which they prepared and consider them in their future youth work or in the future activities in which they will participate or which they will organize and implement. Objective 1: Empower youth workers and leaders with digital tools and new ways of approach to young people in their youth work - as we learnt from previous experience, especially when COVID-19 pandemia occured, most of the youth organizations were not ready for it and most of the activities simple stop during that time because of not enough prepared youth workers and leaders to keep the activities in the different way but also to do fast changes and switch the activities in online "world". That is the reason why during this project we empower youth workers and leaders with digital tools such as Zoom, Teams, Kahoot, JamBoard, Webex, Google Meet, Microsoft Whitebord, Padlet and many other tools which can be used in youth work in order to make it more digital but also to be prepared for unexpected situations which could happen in any moment. Also, we empower youth workers with the way on which they could implement those tools in their learning methods and concepts in order to make it more interesting for young people as new generations are aiming to use more digital tools and very often their learning process is following digital tools and improvements of their digital competences. Objective 2: Create innovative tool boxes and methods for youth work in order to make it more relevant for nowadays challenge time - also related with the first objective, youth workers and leaders during the training course develop their own learning methods and workshops in order to have new tools for youth work and for their daily activities in their organizations with involvement of digital tools in order to make it more relevant to new generations but also to make it as something new in youth work that will bring us innovative approach and give us opportunity to be "in front" of the others and be ready for new situations. By this we wanted to ensure that new generations will not again stay without activities and that they will not again lose 2 years just because of some unexpected situations which could be related with different reasons. Also, those toolboxes and methods are shared with different NGOs in order to spread the results and to help the others also to progress more and to prepare themselves for the future youth work. Objective 3: Empower young people in order to become actively involved in society and promote European values and active citizenship - during both activities, youth exchange and training course we worked on promotion of European values and active citizenship in order to ensure that participants of the project will actually stay active in their society and really use all the achievements which they reach during the project. Through diverse activities such as going through country profiles, history of human rights, ways on which young people can be active in society and by combining all of that practicing actually all the gained knowledge and skills during the main activity but also during the dissemination acitivities which they created, prepared, organize and implemented by using all the results from the project but also by using all the knowledge, skills and attitudes which they gained during the project.