It was intended to improve the learning outcomes of autistic adults aged 35–50 through digital gamification. Specific objectives: (1) increase trainers’ knowledge of the different forms of autism; (2) strengthen trainers’ competences in using gamification-based tools and methods in pathways for autistic adults. The objectives were translated into measurable outcomes: a ≥70% increase in disciplinary knowledge after the first training and a ≥60% increase in methodological competences after the second; production of 16 video tutorials (8 on forms of autism, 8 on gamified methodologies) with indications for real-world application. Verification was carried out through structured pre/post tests, subsequent surveys, and usage analytics to correlate trainers’ learning with improvements in adult-learning delivery. The formulation remained aligned with Erasmus+ priorities (inclusion, educators’ professional development, digital transformation), privileging accessible, scalable approaches with intersectoral transferability to support post-project sustainability.
The project was submitted to bridge the shortage of inclusive, digital training tools for autistic adults aged 35–50 and, in parallel, to strengthen trainers’ competences with this target group. The analysis with stakeholders and partners highlighted access barriers, drop-out rates, and the limited effectiveness of traditional methods; therefore, a digital-gamification approach was adopted to boost motivation, participation, and outcomes, tailoring learning to specific cognitive profiles. The design provided for the transnational development and sharing of reusable digital practices, tools, and resources to build a scalable, transferable training offer. The proposal aligned with Erasmus+ priorities on inclusion and diversity, professional development of adult-education staff, and digital transformation through accessible methods and content. Equity measures and the involvement of participants with fewer opportunities ensured heterogeneous groups and concrete local impact.