The objectives of the project were: O1: To explore how Design Sprint and CBL methodologies can be applied in non-formal STEAM education for students in formal education. O2: To develop a comprehensive training Handbook (aka Professional development programme) for educators on nonformal STEAM education using Design Sprint and CBL methodologies to implement high-effective STEAM events. O3: To implement dissemination activities and promote innovative teaching methodologies in STEAM education.
The main aim of the project was to explore how activities usually used in non-formal education can be adjusted to the formal education and provide meaningful experience and knowledge in STEAM subjects, as well as to provide the critical knowledge to educators in STEAM education with the necessary knowledge and experience to run STEAM activities using Design Thinking/Sprint and Challenge Based Learning methodologies.