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Digital Gamification to Prevent Climate Change

2023-1-MT01-KA210-SCH-0001533312023Small-scale partnerships in school educationongoing
Countries: MT|TR|FI|MK · Grant: €60,000
Digital skills and competencesEnvironment and climate changeNew learning and teaching methods and approaches

Objectives

The project aims to address the climate crisis, which is a global problem, by using the digital game-based gamification method, based on the UN SDG 13. Our primary goal is to achieve digitization and apply our skills to fight against climate change and strive towards energy efficiency. Teachers and students (including SEN students) will learn about the importance of climate change while learning digital content methods, thus increasing the capacity of each partner.

Project partners (4)