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Climate Literacy at Schools via STEAM

2023-1-PL01-KA210-SCH-0001504382023Small-scale partnerships in school educationfinalized
Countries: PL|TR|PT|HR · Grant: €60,000
Green skillsEnvironment and climate changeScience, technology, engineering and mathematics (STEM)

Objectives

The project- was based on Three Key Competence under the The European Commission's priorities such as a European Green Deal, a Europe fit for Digital Age and a stronger Europe in the World. The Main Objective of the Project was so that the students were able to figure out that real life situations may be solved with mathematical problems, equations (ERF: Skills: "…to approach and solve problems in everyday life…,"). That is why the STEM method was used throught the project.

Background

The Motto of the project was ''Nothing in life is to be feared, it is only to be understood. Now is the time to understand more, so that we may fear less.'' Marie Curie As the education world explores strategies to equip students with the skills and knowledge they’ll need to be successful innovators in a 21st century workforce, there has been a growing emphasis on STEAM — the educational discipline that engages students around the subjects of Science, Technology, Engineering, Art and Maths. STEAM graduates “play a vital role in developing meaningful solutions to societal problems, such as the (COVID-19) public health crisis we are currently facing,” says Michael Milligan, CEO and executive director of ABET, a technology and engineering accreditation organization. Not only does a STEAM framework teach students how to think critically, problem solve and use creativity, it prepares students to work in fields that are poised for growth. According to the "Strategic framework - Education & Training 2020 (ET 2020)" the EU's goal is to reduce the number of European students with insufficient skills in the field of mathematics and science, to less than 15% by 2020 ". We wanted our project to cover the needs of contemporary students.

Project partners (5)