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PLAY – Digital Stories for Seniors' Intercultural Learning

2023-1-PT01-KA210-ADU-0001535452023Small-scale partnerships in adult educationfinalized
Countries: PT|IT|FR · Grant: €60,000
Bridging intercultural, intergenerational and social divideCultural heritageActive ageing

Objectives

The main goal of the PLAY project was to create and test an educational methodology for senior citizens, using digital storytelling to promote intercultural learning, appreciation of diversity, and a stronger European identity. We aimed to improve adult educators' competences by engaging them in innovative teaching methods and digital tools tailored to older learners. The project also sought to help seniors explore different cultures and connect their personal memories to European Cultural Heritage. By doing so, we encouraged lifelong learning, active ageing, and greater social inclusion. A key objective was to promote intergenerational learning by involving younger volunteers who supported the digital activities, helping create mutual exchange between generations.

Background

Europe has an ageing population, and many seniors face loneliness, isolation, and fewer learning opportunities compared to younger generations. At the same time, societies are becoming more multicultural, and older adults may find it difficult to connect with people from different cultural backgrounds. They are also more vulnerable to disinformation, stereotypes, and social exclusion. This project aimed to respond to these challenges by promoting social inclusion, active ageing, and intercultural learning. We believed that working with personal stories and European cultural heritage could help challenge prejudice, build empathy, and make seniors feel seen, valued, and connected. Through storytelling and digital tools, seniors had the chance to share their memories, explore other cultures, and strengthen their European identity. To support this journey, younger generations were also involved as volunteers, promoting intergenerational exchange and digital inclusion.

Project partners (4)