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The Critical Gamer: Enhancing Critical Thinking through Play

2023-1-SK02-KA220-YOU-0001607102023Cooperation partnerships in youthongoing
Countries: SK|CZ|HU · Grant: €120,000
Media literacy and tackling disinformationDigital content, technologies and practicesNew learning and teaching methods and approaches

Objectives

O1: Support democratic participation of young people, especially those with fewer opportunities, by providing (digital) tools and skills to critically evaluate and analyze information to build resilience against disinformation. O2: Increase innovation and digitalization in youth work in project countries by developing a digital educational game focused on critical thinking and media literacy education. O3: Build the capacity of educators and youth workers to deliver digital ML education.

Project partners (3)