This project was designed to provide young people with the necessary equipment in the digitalizing world. During the implementation of the project, the use of technological and digital tools was emphasized and young people were encouraged to use digital tools. As a result of young people gaining this equipment, it was aimed to both increase their digital competencies and have the skills demanded in terms of employment. In addition, it was aimed to obtain outputs such as developing cooperation with people from different cultures, establishing communication, and producing a common product through workshops with participants from different countries. In this way, it was also aimed to gain Youthpass 8 Key Competencies. Project Goals: • To ensure that participants have entrepreneurial qualities by developing their foreign language skills and creativity through international events. • To provide participants with the opportunity to experience different cultures and languages of the European Union by offering international mobility opportunities. • To ensure that our institutions take an active role in international projects, to strengthen our institutional capacity by increasing the knowledge and experience of our employees. • To increase digital competence by providing participants with the ability to use Web 2.0 tools (Canva, Menti, Kahoot, Quizizz, Slido, Learningapps, Padlet, Popplet, Mindmeister, Storyjumper etc.). • To provide participants with the ability to use social media effectively and to raise awareness about the risks associated with social media use. • To ensure that participants gain 8 basic competences (communication in native and foreign languages, arithmetic/mathematical and basic scientific/technological competence, learning to learn, social competence, taking initiative and entrepreneurship, cultural awareness and self-expression) within the scope of the Youthpass program