This project aims to create an educational tool to raise students' awareness of the European Union, citizenship, Olympism and sustainable development through escape games that comply with the French National Education System's core skills and the EU's key competences. These games allow students to validate their learning in mathematics, science, history and geography, physical education and sports, moral and civic education, and languages, while developing skills in cooperation, reflection, and argumentation. For teachers, they provide a fun and informal assessment of learning outcomes in an interdisciplinary approach. In addition, teachers learn how to design fun tests, arrange the classroom to create an immersive environment, and adapt the game for individualised learning. Finally, they can also draw on the thematic selection of educational videos to convey this knowledge in the classroom as a complement to other teaching materials.
This project aims to create a European link between school, sport and culture, three areas of learning that are often compartmentalised. The idea is to develop shared resources that are accessible to teachers, youth workers and coaches. Games, which are universal and motivating, were chosen as the central tool. Educational escape games were designed to assess learning while developing academic, social and civic skills in line with the EU's eight key competences. The emphasis is on ease of use: whether you are a beginner or an experienced user, the resources are ready to use and adaptable to various educational contexts. In addition, an eco-responsible guide offers concrete activities to raise awareness of sustainable development, which can be used at school, in activity centres or at home. The project thus contributes to opening up educational spaces and promoting inclusive, civic-minded and sustainable practices. It also encourages cooperation between different educational stakeholders. Finally, it highlights the importance of a fun and eco-responsible approach to educating the younger generation.