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Digital Game Addiction

2023-2-TR01-KA153-YOU-0001677442023Mobility of youth workersongoing
Countries: TR|FR|SK|LV · Grant: €18,718
DisabilitiesPhysical and mental health, well-being

Objectives

The goal of our project is to develop game addiction for the social lives of young people and children and their physical dry eyes, migraine and back pain, Carpal Tunnel Syndrome, irregular eating, skipping meals, neglecting personal hygiene and sleep disturbance and changes in sleeping patterns; In psychological terms, it is to create awareness that it poses a significant threat to their health as they are pushed into loneliness, experience addiction, lack of communication with people, lack of communication with people, decrease in their sharing and not develop their problem-solving skills because they cannot reach psychological maturity and to prevent such problems. The effects of the project are as follows; * Developing communication skills with teamwork with people from different cultures, * Social communications and ties will be strengthened, * Their social responsibilities and awareness will increase, * Will learn to apply different learning techniques to their lives, * Be aware of the seriousness of the game addiction issue, * Will see the cultural differences in game addiction, * Reports, presentations and activities will be made about game addiction and will appeal to a wide audience, * Improving English speaking and comprehension skills, * Realizing the beauties of a more social life instead of playing, To be able to develop suggestions for combating computer game addiction * Participating in European Union Erasmus + projects, * Proving what you have learned with Youthpass and Europass certificates with an international document, * Having wide friendship groups thanks to its international and intercultural relations, * Increasing the level of cultural knowledge, * To experience the feeling of success by taking part in short films that will be published in Spanish, Polish, English, Turkish, Latvian and Bulgarian. The achievements of our project for the participants are as follows: 1) To discuss and analyze the socio-economic and demographic reasons of game addiction, 2) Developing relationships through intercultural meeting and inclusion activities 3) To develop activities / suggestions to reduce the negative effects of game addiction and to spread these ways, 4) Raising awareness and raising awareness in parents and young people in order to diagnose game addiction early and prevent it We have main goals such as. 5) learning about the cultural trip through Turkey 6) Method awareness 7) To formalize the work done with Youthpass certificates. 8) Ability to evaluate 9) To inform the participants, stakeholders and the target audience that can be reached about Erasmus projects, 10) Developing the foreign language skills of the participants 11) Gaining the skills of discussion, brainstorming, analyzing, expressing oneself, answering questions, developing different ways of thinking, empathizing, developing problem solving skills, making a lasting impact by noting what they see 12) Ability to announce the advertisement of the project to large masses using online tools (Communication skills) 13) To gain international working competence, 14) Getting an international environment

Project partners (4)