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The science literacy board game: a new tool for improving science literacy with informal youth education

2023-3-AT01-KA210-YOU-0001792262023Small-scale partnerships in youthfinalizedGood practice
Countries: AT|EL|RO · Grant: €60,000
Media literacy and tackling disinformationNew learning and teaching methods and approachesEnvironment and climate change

Objectives

Overall, the objective of this project is to increase civic science literacy among youth through the co-development and implementation of a fun and inclusive board game that emphasizes the understanding of how scientific knowledge is generated and evolves over time. Specific objectives include: 1) creation of a board game. (Priority: Increasing the quality, innovation, and recognition of youth work). 2) implementation of the board game. (Priority: common values, civic engagement and participation)

Background

In this age of fast-paced digital media, it is easy for scientific misinformation to propagate. The understanding of how scientific knowledge is created, a skill called civic science literacy, is critically important for today’s youth. It gives youth the tools to better understand how scientific knowledge changes over time and be better able to critically assess what is presented in the media (media literacy). These skills enable youth to better participate in civic discussions and the democratic process related not only to the environment and climate change but also other areas of science. However, many of the critical concepts of science literacy (i.e. peer review process, fluidity of scientific knowledge) are difficult to communicate. So many learning objectives need to be accomplished by traditional schooling, that complex, interdisciplinary topics like scientific literacy have fallen to the wayside. Additionally, economically disadvantaged youth and youth in rural areas may not have access to science enrichment activities outside of formal education. Therefore, we need to create innovative ways to develop science literacy for all young people.

Project partners (3)