The main goals for which we conducted this project are: - To improve the skills of our youth workers to motivate young people to participate in community activities - To create effective educational tools to restore the lost social skills of youth aged 16-18 - To improve our gamification skills in youth work by creating and adapting educational tools for better socialization, concentration and prevention of depressive states among young people, using as a basis popular games, dances and outdoor activities - To create and adapt tools that teachers can use to keep students' attention and improve their teamwork - To create tools that can be used in a digital environment and that stimulate the preservation of social skills of young people during forced isolation.