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Dignity Dice

2023-3-DE04-KA210-YOU-0001756032023Small-scale partnerships in youthfinalized
Countries: DE|HU|TR|CZ · Grant: €60,000
Human rights and rule of lawEuropean identity and valuesInitial and continuous training for teachers, trainers and other education staff

Objectives

The project aims to provide youth workers, educators, and trainers with an innovative tool to teach human rights in an interactive, inclusive, and engaging way. Through game-based learning, we wanted to present and demystify complex themes such as equality, dignity and civic engagement for young people. The project aimed to: Introduce youth workers to the key elements of human rights through non-formal education. To build the capacity of youth workers and educators to design and develop educational games, blend game mechanics with civic and human rights education. Assist partner organizations in designing a minimum of one human rights education game prototype for various youth demographics. Encourage diversity by developing games and training activities that are appropriate to youth from different cultural, socia-economic and educational backgrounds. Building intercultural dialogue and cooperation using a transnational learning course and collaborative game development process. Our aim finally was to improve the quality of youth work and its innovativeness by providing professionals with solid skills and creative tools but at the same time be promoting human rights awareness among young people from our partner countries.

Background

Dignity Dice was created in response to a need for more engaging, innovative, and accessible learning approaches to human rights education within the youth setting. Conventional learning resources do not always engage young learners, most of all those from marginalized communities such as refugees and migrants. We observed an increasing demand from youth workers and educators for new, creative approaches that connect with the generations, and that often prefer experimentation, play, and interaction over traditional ways of receiving information. Our organizations identified a gap in addressing important themes in youth work, often presented in abstract or formal ways that lack accessibility and impact. Our youth worker communities have expressed a need for tools to help young people develop empathy, critical thinking, and a sense of agency, adaptable to diverse cultural and socio-economic backgrounds. We are linking gamification with human rights education to provide youth workers with new competencies and tools for more efficient learning. The project aims to enhance cross-border cooperation, allowing partner organizations to exchange knowledge, co-develop impactful content, and reach a larger, more diverse group of learners.

Project partners (4)