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Escape Out Of The Box

2023-3-EE01-KA210-YOU-0001804432023Small-scale partnerships in youthfinalized
Countries: EE|LT|PT|DE · Grant: €60,000
Digital content, technologies and practicesInclusion, promoting equality and non-discriminationNew learning and teaching methods and approaches

Objectives

​By implementing this project, we aimed to achieve several key objectives aligned with the Erasmus+ programme's priorities:​ Enhance professional skills of Youth Workers. We sought to equip youth workers, trainers, and educators with practical skills in designing and implementing mind games, such as escape rooms, to diversify their methodologies and improve engagement with youth from diverse backgrounds.​ Promote social inclusion. Our goal was to demonstrate how escape rooms can be adapted for youth with special needs, fostering social inclusion and active participation among marginalized groups.​ Foster digital transformation. By creating digital versions of escape rooms, we aimed to integrate digital tools into non-formal education, enhancing digital literacy and engagement among youth.​ Address environmental and social issues. Through themed escape rooms, we intended to raise awareness and stimulate discussions on critical topics like environmental sustainability and human rights, encouraging active citizenship and social responsibility.​

Background

We applied for this project to enhance our previous work with escape rooms by providing youth workers, trainers, and educators with practical skills in designing and implementing mind games. Our earlier project, P.E.E.R.: Preparation of Educational Escape Rooms, demonstrated the effectiveness of this method and highlighted the need for further professional development in this area. This project aims to diversify our daily activities, increase the quality of interactions with our target audience, and expand our reach. By introducing participants to various types of escape rooms, we address the need for innovative methods that promote social inclusion and engage youth who were previously uninvolved due to lack of interest or motivation. Additionally, we aim to provide information about Erasmus+ learning opportunities and create a platform for cooperation and networking among participants and partners. Overall, this project seeks to equip youth workers with the tools to adapt existing methods and create new ones, fostering a more inclusive and engaging environment for all youth.​

Project partners (4)