By implementing the project, we wanted to equip youth workers with knowledge and methods regarding digital hygiene and responsible use of the Internet, smartphones and other screen tools, remembering that they currently play a key role in shaping the well-being of an individual and also directly affect the competences identified as key on the labor market (problem-solving, creativity, innovation, analytical and critical thinking, active learning and teaching, emotional intelligence, social intelligence, intercultural competences). The aim of the project was also to raise the level of digital competences and build appropriate attitudes of digital citizenship, how to participate and benefit more from digital innovations, AI transformation on the labor market in an ethical and socially engaged way. In preparation for the project, we checked the research, which shows that people who overuse screens are particularly susceptible to concentration deficits and are less resistant to polarization mechanisms. Implementing the principles of digital hygiene helps stabilize the brain's reward system. The main goals of the project were: - Training 28 youth workers in the methods and tools of building digital hygiene in their organizations; - Improving the digital competences of 28 youth workers; - Sharing knowledge and methods on how to eliminate information fatigue and improve cognitive skills (such as memory, reasoning, concentration, problem-solving, thinking, reading and learning); - Raising awareness on the use of new technologies in the education process; - Building a community of youth workers and stakeholders to support each other; - Inspiring youth workers on how to use social media to build a strong community; - Teaching how to support "digital natives" in growing up with a screen - participants learned where to get up-to-date knowledge and how to support young people in using new technologies responsibly; - Inspiring to take initiatives to ethically shape and use the online space, learning the symptoms indicating excessive use of screen devices (symptoms of addiction according to ICD - 10).