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Engaging Learners through Escape Games to Achieve SDGs

2024-1-CZ01-KA220-SCH-0002541912024Cooperation partnerships in school educationongoing
Countries: CZ|EL|TR|PT|IE|LV · Grant: €250,000
Environment and climate changePromoting gender equality

Objectives

The project aims to: Introduce innovative, game-based learning to make STEAM subjects more engaging and accessible. Equip educators and students with critical digital skills for the 21st century. Ensure diverse and equitable access to quality education. Offer professional development to modernize teaching practices. Create a European resource and best practice network. Promote digital and game-based learning in education.

Project partners (6)