Key objectives include: - Offer work-based opportunities via a blended learning methodology in education, training and apprenticeship using VR/AR techniques. - Increase the attractiveness of VET and meet the needs of the labour market - Promote digital transformation, modernisation and upgrade of the quality of the VET sector in general - Promote access, inclusion and participation of VET students, who are usually regarded as “low-achievers”, in high-quality training.