To increase knowledge and awareness of environmental issues through the use of digital tools and English. To increase interest in STEAM subjects, focusing on digitalization and innovation in educational methods and techniques that directly and indirectly support the project's activities.
To raise students' awareness of local and global environmental problems. Likewise, train them in the use of digital tools, providing them with practical experience in STEAM (Science, Technology, Engineering, Arts and Mathematics) and in the use of English.