Back to search

Implementation of game-based learning using escape rooms

2024-1-ES01-KA220-HED-0002563562024Cooperation partnerships in higher educationongoing
Countries: ES|RS|FI · Grant: €250,000
Digital content, technologies and practicesNew learning and teaching methods and approachesInitial and continuous training for teachers, trainers and other education staff

Objectives

Educational escape rooms are a novel type of learning activity that has the potential to improve students’ hard and soft skills while boosting engagement and motivation. However, there are pedagogical and technological barriers hindering their use and adoption. The IGLUE project aims to empower universities to create and conduct pedagogically sound educational escape rooms and promote the widespread use and adoption of such innovative learning activities across Europe.

Project partners (4)