UPlanet is made up of a group of young people involved in youth work and activism from various European countries. Based on our experience and values, we decided to carry out the project "Mind my Game." The theme of the project was using games as a tool to spread values, share knowledge, and develop soft skills. We wanted to implement this project because we had observed a lack of interest in learning among young people—not due to them, but as a result of an outdated education system. We believed that through the integration of game-based techniques and dynamics, we could increase motivation toward learning. The project brought together 24 participants from Italy, Estonia, Poland, and Spain. We included at least 8 participants with fewer opportunities, ensuring they had the same conditions as the rest of the participants. This project was not exclusively aimed at teachers or education students, but at any young European committed to education in their community and capable of applying what they learned during the project—whether in workshops organized by their associations, outreach activities, camps, talks, etc. In short, we aimed to equip young educators with tools to transmit knowledge and core values of the European Union. The overall goal was to provide young people with non-formal education tools centered around play. More specific objectives included: demonstrating the usefulness of games in promoting the Sustainable Development Goals (SDGs); creating a manual of educational games; fostering participants’ critical thinking by raising awareness of the values embedded in games; and encouraging creativity and teamwork through the creation of a scavenger hunt. Finally, through the theme selected for the scavenger hunt, participants explored climate change, its impact, and possible solutions in a fun and educational way. This game inspired us to make informed decisions and adopt practices that benefit the planet. The resulting workshop provided participating local associations with new outreach tools and gave the young participants resources to use in their own communities.