The main goal was to improve digital literacy and resilience among young people by teaching them how to detect and resist disinformation. We wanted to: (1) educate youth about the impact of negative and false information on social media and about European actions such as the AI Act and the Digital Services Act; (2) equip them and youth workers with practical, game-based critical-thinking tools; and (3) ensure professional project management, quality assurance and dissemination so results would be sustainable and widely used. Together these objectives supported EU priorities on digital transformation, civic engagement and responsible media use.
We applied to help young people face the growing problem of fake news and disinformation on social media. Many youths lack skills to recognise misleading or manipulative content, which affects trust, wellbeing and civic participation. Our organisations from France, Germany and Austria identified the same need: to strengthen digital literacy and provide youth workers with attractive educational tools. We wanted to combine youth work with game-based learning to make media literacy more engaging. The project therefore aimed to create an interactive toolkit that helps young people understand how misinformation spreads and how to respond responsibly online.