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Integrazione di realtà aumentata per STEAM Education

2024-1-IT02-KA210-SCH-0002526132024Small-scale partnerships in school educationongoing
Countries: IT|PT|BG · Grant: €60,000
Soft skillsCreativity, arts and cultureDigital skills and competences

Objectives

- Stimulate interest in STEAM disciplines - Improve skills in STEAM disciplines - Introduce virtual and augmented reality, their applications and potential outcomes in a STEAM learning environment - Promote creativity, critical thinking, problem solving - Promote, through peer collaboration, an inclusive, multicultural attitude in order to overcome cultural and gender prejudices and stereotypes - Improve digital and language skills

Project partners (3)