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The Power of AR and VR: Igniting Passion for Learning Through Innovative Technologies

2024-1-PL01-KA220-VET-0002431502024Cooperation partnerships in vocational education and trainingongoing
Countries: PL|PT|HR|TR|LT|EL · Grant: €250,000
Digital skills and competencesDevelopment of training coursesInformation and communication technologies (ICT)

Objectives

Objectives - Our primary objective is to equip VET teachers with the skills and confidence to integrate AR and VR technologies effectively into their teaching methodologies. - To empower teachers for Cross-Disciplinary Learning - To improve Student Engagement and Learning Outcomes - To promote Inclusiveness

Project partners (6)