The main goal of the project is the acquisition of practical knowledge and skills of students on mobility, where they would learn about the possibilities of applying 3D technology through the creation of video games and 3D modeling and printing. At the same time, students acquire international competences (knowledge of languages, knowledge of other cultures...). In this way, students would be prepared for life and work in an intercultural society and would have greater employment opportunities.
The rapid development of 3D technologies has led to the phenomenon that these contents are missing in vocational courses. The solution is for students to become familiar with the application of 3D technologies during professional practice abroad and acquire practical skills that will enable them to be more competitive in the labor market. Students from vulnerable groups do not have an international experience that would motivate them for better success and greater achievements.