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Jugendkulturen im Medienzeitalter - zwischen Gaming, Körperkult und Fitness

2024-2-AT01-KA220-YOU-0002910032024Cooperation partnerships in youthongoing
Countries: AT|DE|LU · Grant: €250,000
Digital youth workPhysical and mental health, well-beingInclusion of marginalised young people

Objectives

The project will deal with current youth culture issues in different ways. The focus is on fitness, sport, body-cult and gaming, all of this particularly in the context of online communication and self-presentation by young people on the Internet. Existing Good practice will be reflected on and new approaches for youth work will be developed and tested. 60-80 youth workers and over 100 young people are expected to benefit from this project.

Project partners (3)