The project, closely linked to Goals 5, 10 and 11 of Agenda 2030, addresses the gender gap to counter a dichotomous and stereotypical social model. It proposes, in an innovative way through gamification, positive models and standards of reference and impact for future generations. Aware of the need to appeal to young people in particular, the project aims to raise awareness of the need to address the negative impact of gender stereotypes. The use of immersive methodologies involves young people.