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Digital Detox: Reconnect with Nature

2024-3-DE04-KA152-YOU-0002708922024Mobility of young peopleongoingGood practice
Countries: DE|TR|RO|MK|ES|FR · Grant: €46,976
Environment and climate changeDigital skills and competencesPhysical and mental health, well-being

Objectives

The youth exchange ''Digital Detox: Reconnect with Nature'' (12-20 November 2025, Osterholz-Scharmbeck, Germany) was developed as a practical response to a reality shared by young people in all partner countries: digital tools are useful, but daily “always-on” use often creates stress, distraction, comparison pressure, sleep problems and weaker face-to-face relationships. During preparation, partners discussed these patterns with young people (including those with fewer opportunities) and confirmed that many feel trapped between school/work expectations, social media habits and the fear of missing out. At the same time, many participants said they rarely use nature as a wellbeing resource, even though it is low-cost, accessible and strongly linked to stress reduction and better mood in research (studies in Frontiers and other journals consistently report benefits of nature exposure for stress and psychological wellbeing). We wanted to strengthen safe online behaviour and intercultural cooperation, because digital wellbeing is not only an individual issue; it also depends on how people communicate online (respect, consent, boundaries and critical thinking). Our objectives followed six main goals, which shaped the full programme, methods and evaluation: Objective 1: Awareness and Balance: Raise awareness about the influence of social media on behaviour, self-esteem and self-confidence and show how nature time can protect mental wellbeing. We aimed for participants to recognise personal triggers (scrolling when anxious, comparing themselves to others, late-night use) and to understand the ''mood-attention-sleep'' connection. This objective was grounded in the wider European context where daily digital engagement among young people is extremely high (EU data shows very high daily internet use among 16-29-year-olds). Objective 2: Safe and Positive Use of Social Media: Help participants learn safer and more constructive online behaviour: privacy awareness, consent for photos/videos, respectful language, cyberbullying prevention and using social media for education, civic engagement and positive initiatives (instead of harmful comparison or conflict). We did not treat social media as “bad”; we focused on skills and boundaries that support wellbeing and reduce risk. Objective 3: Critical Thinking and Connection with Nature: Strengthen critical thinking so participants can identify harmful online patterns (doom-scrolling, toxic content, unhealthy comparison, manipulative content) and actively choose healthier alternatives. Nature was used as a training space for reflection and emotional regulation, because outdoor settings naturally slow down attention and support calmness and self-observation. Objective 4: Skills Development through Nature Activities: Develop key competences-communication, teamwork, problem-solving and conflict management-through nature-based and analogue activities (guided walks, outdoor teamwork, mindfulness, creative tasks with natural materials). The aim was to make learning ''felt'' and practical: participants should experience how focus, creativity and cooperation improve when digital stimulation is reduced. Objective 5: Erasmus+ Knowledge: Increase participants' understanding of Erasmus+ and Youthpass and inspire new project ideas that connect digital wellbeing with nature-based learning. Participants were expected to leave with clearer knowledge of Erasmus+ opportunities, the logic of learning outcomes and how to plan small youth initiatives in their communities. Objective 6: Community Impact: Ensure that learning does not stay inside the training venue. Participants and partners planned dissemination through both online and face-to-face formats (youth centres, schools, local sharing events), using ethical visibility rules (consent-based content, not encouraging more screen time). This objective also connected to the broader public health discussion: international organisations highlight growing youth mental health needs and the importance of prevention and accessible wellbeing approaches. Across all objectives, inclusion was a constant rule: we designed the exchange so that participants with fewer opportunities could fully engage (simple English facilitation, visual support, buddy system, calm space, daily check-ins, flexible reflection methods). This ensured the objectives were reachable for the whole group, not only for confident speakers or experienced travellers.

Project partners (6)