The advent of digital technology has spread into all parts of our lives, both personal and professional. Digitalization has become increasingly essential over the past few decades, especially with the progress made with AI technology. It has become increasingly evident that the online space is not benign: peer pressure, cyberbullying, and excessive use of social media could all pose serious threats to a young person's ability to thrive as an independent citizen in the digital world. Young people are seen to be highly susceptible to being radicalized and incited to violence by promoting undesirable attitudes and behaviors, which are often linked to exclusion and intolerance, and various research has shown links between increased technology use and mental health issues, including attention issues and various behavioral problems. Information and communications technology (ICT) and the flow of information within and between increasingly networked lives have affected mental health, including cognitive and affective well-being. The state of mental health has been an essential component of overall well-being, which is referred to as a condition of optimal mental and physical health wherein individuals can recognize and harness their capabilities, effectively manage the pressures and challenges of daily existence, and actively participate in improving their community. The 2022 Health at a Glance report showed that the number of youth facing depression had doubled in recent years. Before the COVID-19 pandemic, in 2019, mental health problems had affected around 84 million people in the EU (1 in 6 people), and these figures had only worsened since then. Anxiety disorders had also been prevalent, affecting around 284 million people globally. Digital life can significantly affect physical health and safety, mental health, and experiences of life satisfaction and social connectedness. While networked technologies have offered new means for accessing mental health services and supporting help-seeking behaviors, social media overuse has been linked to elevated anxiety and depression. Furthermore, although social media and other online communities could be platforms for social connection and foster a sense of belonging among members, they have also been points of harassment, bullying, and broader disconnection. Over the years, digital well-being and wellness concepts have emerged as solutions to a healthier society. In light of the ever-increasing technical environment and the proliferation of newly recognized data-related risks, these concepts have been paramount in contemporary society. Managing various facets of digital life and making deliberate choices about usage, privacy settings, content sharing, and other issues has been essential for fostering digital well-being. Well-being-related efforts had increasingly emphasized the need for education in support of digital well-being. Furthermore, digital wellness, a concept similar to digital wellbeing, had referred to the pursuit of an intentional and healthy relationship with technology, both in the workplace and in personal life. Regardless of their importance, these had not been very widespread concepts, especially in developing countries. Therefore, the need for this project had emerged primarily from the initiative of our youth workers, who, through their experience and work with young people, had identified concerning statistics. While working with youth, they had noted significant mental health problems and had been involved with youth in the digital space, and had been certain that they needed guidance in the mindful use of technology. They had also noticed that their current competencies had been mismatched with the need to tackle these topics. On the other hand, youth workers lacked the experience and training to address it. Having said that, our aim for this project was to support the professional development of youth workers and the development of quality youth work through various non-formal methods. The specific objectives of our project, which we wanted to achieve, so we ensure our general goals, were: O1: to equip 27 youth workers from 9 countries to build comprehension of concepts of digital wellness and wellbeing O2: to enhance youth workers’ understanding of mindful use of technology and its positive impact on mental health O3: to build the competence of youth workers to develop innovative methodologies that tackle mental health disturbances in digital space and empower dialogue O4: to teach youth workers to use photovoice as a method to address societal problems in regard to digital wellness and wellbeing O5: to teach youth workers how to develop an effective promotion campaign and raise awareness about digital wellness and wellbeing O6: to promote cultural learning, responsiveness to diversity, and a better understanding of European projects and EU values