We wanted to bring together 30 participants from five countries: Latvia, Poland, Portugal, Romania, and Türkiye. However, due to a lost passport, one participant from Türkiye could not join the project. As a result, we successfully implemented the project with 29 participants, together with 1 facilitator and 1 trainer. This did not affect the quality of the project, as all participants were actively involved and engaged in the activities. The project involved youth workers, educators, and youth leaders who were interested in improving their digital competences and developing their work with young people. The aim was to create an international and inclusive learning environment where participants could share experiences, learn from each other, and build strong connections. The main aim of the project was to improve the digital skills of youth workers and help them use digital tools in their daily work. We wanted to support participants in making youth work more modern, engaging, and accessible for young people. At the same time, we focused on challenges that young people face, such as geographical barriers, cultural differences, economic barriers, and social barriers. Through the project, we wanted to show how digital tools can help overcome these barriers and support inclusion. We hoped that the participants would: * Gain practical knowledge and skills in using digital tools such as social media, online platforms, and basic AI tools * Improve their ability to create engaging and interactive youth activities using digital methods * Build confidence in using digital tools in their daily work with young people * Develop soft skills such as communication, teamwork, creativity, and problem-solving * Exchange experiences, ideas, and good practices in an intercultural environment * Return to their organisations and communities as more competent youth workers, ready to apply what they learned Additionally, we aimed to create a practical result – an open-source guide for digital youth work. This guide was developed during the project and further improved after the project, and it was shared online so that other youth workers and organisations could benefit from it. The project had several main objectives: * To improve the digital competences of youth workers and support the use of digital tools in youth work * To increase the quality and innovation of youth work through digital methods and approaches * To promote inclusion and accessibility by using digital tools to overcome geographical, cultural, economic, and social barriers * To develop participants’ skills in areas such as social media, digital communication, and online collaboration * To introduce participants to new trends, including artificial intelligence, and promote responsible and ethical use of technology * To strengthen cooperation between partner organisations and support future collaboration * To create and disseminate an open-source guide with practical tools and methods for digital youth work