Outdoor education within non-formal education is becoming increasingly popular across the European Union, driven by its recognized benefits and supported by various policies and programs. Outdoor activities provide holistic benefits that enhance young people’s physical, mental, and emotional well-being, as well as their social skills, environmental awareness, and personal growth. However, video games, social media, and other forms of digital entertainment often attract young people’s attention much more strongly, as they provide a more intense (though short-lived) release of happiness hormones. As a result, it is becoming increasingly difficult for youth workers to engage young people in outdoor and social activities, despite their benefits. Young people in the EU aged 16 to 29 are active users of digital tools, 97% of them use the internet daily (Eurostat, 2023). According to the latest available data from Eurostat, young people in the EU spend on average around 3 to 4 hours per day on digital devices for entertainment purposes. This includes time spent on social media, streaming services, gaming, and other online activities. Meanwhile, within youth organizations and institutions, a clear divide and duality can be observed. Some follow, use, and support technological development, helping young people navigate the digital world, while the majority of organizations working in outdoor education tend to resist technological advancement. Therefore, with the training course Wildly Digital we aimed to bring together youth workers and youth leaders to discuss how to connect these two seemingly incompatible worlds - outdoor life and technology. We wanted to create a space to explore available digital tools that can be integrated into outdoor activities and to test them in practice, so they can later be used in non-formal education activities with young people. In this way, we improved youth workers’ competencies and methods in working with young people. Objectives of the training course Wildly Digital: ∎To provide a space for youth workers and youth leaders to discuss and exchange best practices on how to support young people in finding a balance between life with and without technology, promoting healthy habits and sustainable personal development ∎To strengthen youth workers’ and youth leaders’ skills and knowledge in using digital tools in outdoor activities when working with young people ∎To explore digital tools and develop innovative methods for integrating them into outdoor activities for young people, including testing them in practice ∎To share the previous experience of organizations/participants in using digital tools in outdoor activities ∎To develop participants’ skills in reaching young people in the digital environment to engage them in outdoor activities ∎To create a methodological resource by compiling existing methods used by organizations as well as newly developed approaches for integrating digital tools into outdoor activities ∎To use digital tools to promote young people’s engagement in outdoor activities