A 2023 UNESCO report highlighted that while digital technology could enhance education by providing new learning environments and fostering collaboration, it also has drawbacks, such as impacting socialisation and reducing real-life learning experiences. Additionally, it raised concerns about the negative effects on physical and mental health. The report indicated that in today’s world, especially among young people, spending significant time online has become almost inevitable. Fergie, Hunt, and Hilton (2013) emphasised that young people in the digital age are spending increasing amounts of time online, often without fully understanding the risks associated with their digital presence. This heavy reliance on the internet for communication, entertainment, and socialisation presents challenges, particularly in terms of online safety, mental health, and the ability to disconnect. Research also suggested a possible link between excessive online exposure and mental health issues, such as depression (Shin et al., 2022). These realities became apparent to us during a summer live-in programme organised by our school in collaboration with youth workers. We discovered that we often blurred the lines between the online and offline worlds, viewing them as one continuous space. The experience was eye-opening, as it helped us realise that we could still enjoy fun and meaningful activities without constantly being online. The live-in highlighted several important insights: Lack of awareness about the impact of online presence on mental health: Studies had shown that excessive time spent online, particularly on social media, was linked to anxiety, depression, and isolation (Notley, 2009). Insufficient knowledge of online safety: Many of us had been unaware of the risks, including cyberbullying, privacy violations, and harmful content. Limited understanding of how to enjoy offline activities: We realised we were not familiar with how to make the most of life outside the digital realm. With the guidance of our teacher and a Maltese youth worker supporting this application, we developed the primary aim of the project: to learn more about the online world and how to use it in a beneficial and balanced way. The objectives of our project were as follows: Internet Origins: To understand the history of the internet and what life had been like before it became an integral part of our lives. Enhance online safety skills: We learned how to protect our digital privacy, recognise online threats, and adopt responsible online behaviours. Foster digital well-being and mental health: The project focused on understanding the effects of excessive online activity and how to maintain a healthy balance between the digital and real worlds. Promote offline activities and well-being: We explored and enjoyed life offline, discovering ways to engage in fulfilling activities outside the digital space. Additionally, the project helped us develop intercultural competencies by engaging with youth from various countries. Many participants experienced intercultural exchange for the first time, enhancing our ability to navigate different cultural perspectives in a structured, safe environment. The project also focused on improving our English language skills through various activities and introduced us to non-formal education methodologies, encouraging us to participate in similar learning opportunities in the future.