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Netiquette: Ethics and Citizenship Online

2024-3-MT01-KA153-YOU-0002754112024Mobility of youth workersfinalized
Countries: MT|RO|LV|ES|TR · Grant: €48,222
Digital skills and competencesMedia literacy and tackling disinformationDigital safety

Objectives

The "Netiquette: Ethics and Citizenship Online" project emerged from a shared recognition across five partner organisations from Malta, Spain, Latvia, Türkiye, and Romania — that youth workers across Europe were increasingly expected to guide young people through complex digital realities without having been adequately prepared to do so. The digital spaces where young people spend significant parts of their lives — social media platforms, online communities, messaging groups — are not neutral environments. They are spaces where identities are formed, where cyberbullying and misinformation cause real harm, and where the absence of skilled, ethically grounded adult guidance has measurable consequences. The project was built to address this directly. What made this project distinct in its ambition was the philosophy underpinning every objective — participants should not leave with a theoretical understanding of what good digital youth work looks like, but with the practical know-how to actually do it. This shaped every decision made about the programme's design, from the choice of non-formal education methods to the decision to have participants create and launch real online campaigns by the end of the week. The learning journey was deliberately progressive — each day building on the last, moving from foundational digital citizenship concepts through online safety, ethics, positive community building, and culminating in hands-on campaign development and launch. Theory and practice were never separated. The project pursued five objectives, each grounded in this philosophy: -Enhancing Digital Citizenship — not just introducing participants to the concept but making it personally real, through activities like digital footprint auditing that showed each participant exactly how visible and vulnerable they currently are in digital spaces. The goal was for participants to leave with a deeply personal and practical understanding of digital citizenship, not an abstract one -Promoting Ethical Online Behavior — developing the capacity of youth workers to recognise, address, and model ethical conduct online, across the full range of challenges they face in practice — from cyberbullying and fake news to misinformation and digital footprint management. The aim was to build both knowledge and confidence, so that participants could act decisively in the digital spaces they moderate -Empowering Youth Workers with Digital Tools — going well beyond awareness to genuine practical capability. AI tools were integrated throughout the entire programme wherever relevant — as a topic within online safety and ethics, as practical instruments in campaign creation, and as demonstration tools used by facilitators. Participants left having actively used these tools, not just having heard about them -Fostering Positive Online Communities — equipping participants with concrete, immediately applicable strategies for building inclusive online environments, managing conflict constructively, and sustaining communities where young people feel genuinely safe and supported. This was pursued through role-play, case study analysis, and collaborative activities that gave participants real practice rather than just guidance -Preparing for Future Challenges — ensuring that the project built not just current competence but lasting adaptability. In a digital landscape that changes faster than any training programme can anticipate, the most valuable outcome is a youth worker who is curious, confident, and open to innovation — and who approaches emerging technologies including AI with informed confidence rather than apprehension Underpinning all five objectives was a commitment to producing something lasting — not just a training experience that participants would remember fondly, but a set of competences embedded deeply enough to change how they work, and a set of outputs — the Toolkit, the campaigns, the documented methodologies — that would continue to serve the youth work community long after the project concluded.

Project partners (5)