The aim of the project was to strengthen the competences of youth workers in using board games as educational, integrative, and developmental tools. The project was created in response to the growing interest in board games and the need to introduce more engaging, practical, and innovative methods of working with young people. The project primarily focused on developing the skills of 24 youth workers from Poland, Italy, Bulgaria, and Türkiye. The intention was to help participants learn how to select games according to educational objectives, facilitate activities based on board games, and conduct reflection and debriefing after gameplay. It was expected that their competences would increase by at least 70% compared to the initial level. Another important objective was to promote learning through play. The project aimed to demonstrate that board games can effectively support the development of cooperation, critical thinking, problem-solving, communication, and other life skills. The partners wanted to show that board games are not only a form of entertainment, but also a valuable tool in non-formal education. A further key goal was to support the social integration of young people. Board games were intended to help break down communication barriers, build trust, and strengthen relationships within groups. A particular value of the project was that these methods could also be used in work with young people with fewer opportunities, including those who are more socially withdrawn or experience difficulties in building relationships. Another objective was to build international cooperation between organisations and educators. The project was designed to create a space for the exchange of experiences, good practices, and tools among partners from four countries. In this way, it aimed not only to support the development of the participants, but also to strengthen the partner organisations and establish a lasting network of cooperation in the field of youth work. The project also aimed to deliver concrete results that could continue to be used after its completion. These included the development of a guide for youth workers on the use of board games, the creation of innovative methods of working with young people, and the expansion of local activities and workshops in the partner countries. In the longer term, the project was expected to contribute to improving the quality of youth work, increasing young people’s engagement in educational activities, and promoting values such as cooperation, equality, inclusion, and active citizenship.