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Unlocking Potential through Gaming, Research, Accessibility, Development, and informal Education

2025-1-AT01-KA220-YOU-0003626872025Cooperation partnerships in youthongoing
Countries: AT|EL|PL|IT|BE · Grant: €400,000
Youth employabilityDisabilitiesDigital skills and competences

Objectives

Empower young people by leveraging video games as tools for social inclusion, accessibility awareness, and personal development. Equip youth workers with practical knowledge and methodologies to support young people in making gaming an inclusive and empowering experience. Develop digital skills and employability through gaming-related activities, particularly for youth at risk of exclusion. Promote responsible gaming by addressing risks such as social isolation, addiction, and inaccessibility.

Project partners (7)