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Digital STEAM for All – Empowering Secondary Schools and Girls in STEM through VR

2025-1-CY01-KA220-SCH-0003507342025Cooperation partnerships in school educationongoing
Countries: CY|ES|TR|EL|IS|PL · Grant: €400,000
Environment and climate changeDigital skills and competencesScience, technology, engineering and mathematics (STEM)

Objectives

The project aims to revolutionize STEAM education by integrating AI-driven adaptive learning, VR-based role-playing scenarios, and an interactive digital platform (STEAM Connect). It seeks to enhance teacher digital competencies, engage students in immersive STEAM experiences, and promote gender-inclusive STEM education. By fostering cross-country collaboration and policy recommendations, the project ensures long-term impact on digital education strategies across Europe.

Project partners (8)