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Immersive Eye-tracking Consumer VR/AR Lab for Vocational Education and Start-ups

2025-1-DE02-KA210-VET-0003579232025Small-scale partnerships in vocational education and trainingongoing
Countries: DE|TR · Grant: €60,000
Cooperation between educational institutions and businessResearch and innovationNew learning and teaching methods and approaches

Objectives

Our project will establish the EyeCon VR/AR Lab as a hub for cutting‐edge consumer research and vocational training. It integrates immersive VR modules and eye-tracking analytics into curricula to boost digital skills for students, educators, and start-ups. The initiative fosters transnational collaboration and sustainable capacity building, bridging academic research with industry innovation.

Project partners (3)