ICT&SM 3.0: Advancing Digital Youth Work for Civic Engagement is the third edition of a project series initiated and coordinated by BREZN e.V. in Munich, Germany. This edition built directly on the foundations and lessons learned from ICT&SM 2.0, which demonstrated the transformative role that structured digital training can play in modernising youth work practice across Europe. While the earlier editions established a baseline of digital competence among youth workers, this third iteration addressed a more advanced and urgent set of challenges: the proliferation of misinformation and disinformation in online spaces, the growing risks associated with digital safety and cyber threats, the need for sustainable and ethical ICT use, and the demand for creative, gamified learning approaches that resonate with today’s digitally saturated youth audiences. At its core, the project was designed to equip youth workers with practical, transferable digital skills and evidence-based methodologies that they could immediately apply in their daily professional practice. Rather than approaching digital tools as abstract concepts or theoretical frameworks, ICT&SM 3.0 placed hands-on application, peer learning, and real-world scenario engagement at the heart of its methodology. The training challenged participants to think critically about how they use digital platforms, how young people interact with online content, and how youth organisations can harness the power of digital communication to drive meaningful civic participation. The specific objectives of the project were: • To strengthen the digital competencies of youth workers across ICT use, social media management, digital content creation, and online facilitation, enabling them to deliver higher-quality, more engaging youth programmes • To improve media literacy and critical thinking skills, equipping participants with practical fact-checking techniques and the ability to identify misinformation, phishing attempts, AI-generated content, and digital manipulation • To promote responsible, ethical, and sustainable civic engagement through digital tools, ensuring that youth workers can guide young people to participate actively and responsibly in democratic processes • To address digital safety and cybersecurity awareness, helping youth workers understand common cyber threats and develop habits that protect both themselves and the young people they work with • To support inclusive and accessible digital youth work by developing strategies to engage marginalised and disadvantaged young people who face barriers to digital participation • To encourage innovation in non-formal education through gamification, interactive session design, and blended learning approaches that make digital engagement more dynamic and immersive • To foster long-term European cooperation and knowledge exchange among youth work organisations from six participating countries, contributing to the development of a European Digital Youth Work Network • To produce a tangible, open-access Digital Civic Engagement Toolkit that youth workers across Europe can use, adapt, and build upon beyond the project’s duration