Back to search

Level Up: Digital Gamification for Youth Workers

2025-1-HU01-KA153-YOU-0002986582025Mobility of youth workersongoing
Countries: HU|RO · Grant: €41,252
Development of training coursesQuality and innovation of youth workDigital youth work

Objectives

“Level up: Digital Gamification for Youth Workers” is a Erasmus+ training course, lasting 7 days and 2 travel day courses supporting the development of innovative digital and educational competencies in the field of youth work. Through this project we want to foster the development of digital skills and knowledge about gamification methodologies of youth workers working with young people with fewer opportunities, in connection with the topic of environmental and historical awareness. The implementation of this training course will empower youth workers by developing skills and competencies that can be applied in the field of non-formal education. Our project wants to answer to the needs of: - Encourage Active Participation in non-formal education - Improve and update Youth Workers educational methodologies - Strengthen the Engagement with Environmental and Historical Awareness in youth work Our training course aims to address these needs, through the implementation of a training course which will empower youth workers by developing their digital skills and competencies in non-formal education. Participants will gain hands-on experience in digital gamification, equipping them with innovative tools to enhance learning experiences for young people, particularly those with fewer opportunities. More specifically, the training course will pursue three main objectives: - Providing knowledge in the specific platforms, application and methodologies needed to develop physical games with digital elements, suitable for young people with fewer opportunities - Enhancing skills in game design, creative problem solving, which can later be integrated in educational activities in youth organizations and other sectors in the field of education and training. - Building the skills to integrate blended digital and in-person games, while incorporating themes of environmental awareness and local historical heritage. Moreover the project wants to achieve the further objectives: - To encourage youth workers to use innovative, creative and up-to-date approaches to working with fewer-opportunities target groups, in addressing their needs and concerns. - To facilitate peer learning and networking among youth workers from different countries, providing opportunities to share best practices, challenges, and experiences in working with young people. - To promote the development of youth work as a profession, by providing relevant and quality training and professional development opportunities.

Project partners (2)