The objectives we plan to achieve with the project at the end of 18 months: *To increase students' academic achievement, which is limited to 53%, by at least 10% in courses subject to the STEAM learning model. *To increase students' awareness about combating climate change, which is limited to 28%, to 40%. *To teach learning in virtual worlds to students who are very much at peace with internet technologies. *To improve teachers' professional competencies with the STEAM approach.