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Keep on Playing(empowered, creative and protected children in real and virtual worlds)

2025-1-IT02-KA210-SCH-0003640622025Small-scale partnerships in school educationongoing
Countries: IT|TR|RO · Grant: €60,000
Media literacy and tackling disinformationDigital safetyNew learning and teaching methods and approaches

Objectives

O1- To develop more informed digital behaviour through a basic understanding of MIL by testing online games as digital educational tools) O2 To enhance students' key competencies- critical thinking, teamwork, problem-solving and emotional regulation by practising traditional and online games; O3- to enhance well being O4-To innovate school practices by using digital and traditional games as an educational efficient tool O5- To contribute to preserving traditional games as cultural heritage

Project partners (3)