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Play, Learn, Lead: Football as a tool for digital education and inclusion

2025-1-IT02-KA220-SCH-0003535242025Cooperation partnerships in school educationongoing
Countries: IT|PL|TR|RO · Grant: €400,000
Digital content, technologies and practicesInclusion, promoting equality and non-discriminationSoft skills

Objectives

The project aims to: - Use football as an educational platform to promote cross-functional skills, leadership and social inclusion - Integrate innovative digital tools to improve school and sports learning - Enhance social inclusion by involving students from different backgrounds and abilities - Develop key digital skills for students and coaches - Promote youth leadership through a combination of sports and theoretical training

Project partners (4)