The YOUTH CODE project stems from the need to address the growing issue of the improper use of digital technologies and online addiction among young people, a phenomenon that is having negative effects on the well-being and safety of youth across all EU countries. In a context where digitalization efforts play a central role at both European and national levels, the project aims to raise awareness among young audiences, promoting a more conscious, safe, and productive digital culture. The project begins with an analysis of how young people interact daily with digital technologies, not only as tools for learning but also as essential means for social life and access to cultural, artistic, and current affairs content. In this scenario, the proliferation of risks associated with the excessive and improper use of the internet—disinformation, data abuse, isolation, and Internet Addiction Disorder (IAD)—which are linked to a reduction in life satisfaction and an increase in mental health problems, highlights the growing need for non-formal educational interventions aimed at promoting the proper use of digital tools as a preventive measure against more severe forms of distress. The project’s objective is to tackle these challenges by promoting a non-formal, action-oriented learning program, aimed at 50 young people from five European countries. The proposed educational path integrates digital knowledge with analog artistic skills to foster the development of critical and creative thinking, as well as the ability to manage interpersonal relationships even through the web and smartphones, without falling into the risk of developing forms of addiction or misuse, thanks to the knowledge and attitudes developed through the project. Specific Objectives of the Project: 1. Strengthening Awareness of Internet Addiction Disorder: The project aims to offer young people an active educational journey designed to improve their awareness and specific knowledge of the risks associated with the improper use of the internet and social media. This approach helps to counteract phenomena such as digital addiction and promotes active Digital Citizenship. 2. Promoting Media Literacy and Life Skills: Another objective is to develop young people's critical skills, teaching them how to manage information and safely navigate digital content. Through practical workshops and experiential learning sessions, participants will have the opportunity to cultivate their critical and creative thinking, while also acquiring cross-cutting skills essential for maintaining a balanced relationship between the digital and analog aspects of their lives. 3. Developing International Cooperation Among Youth Organizations: The project seeks to create long-lasting partnerships and facilitate the exchange of knowledge and best practices among organizations in the YOUTH sector. This process enhances the recognition of learning outcomes in non-formal contexts and promotes access to high-quality non-formal learning pathways, thereby strengthening organizations' capacity to network and support initiatives that respond to the clear needs and expectations of young people. By pursuing these objectives, the project contributes to strengthening active citizenship among young people, promoting not only their awareness of digital risks but also their individual and collective resilience in the face of these historical changes. It provides participants with the tools to become advocates of a digital culture that prioritizes respect for diversity and individual well-being. Furthermore, international mobility fosters intercultural dialogue and the promotion of EU identity and values, breaking down stereotypes and barriers that hinder social inclusion. This aspect is fundamental to creating a network of young people who, through shared experiences, can collaborate and actively develop their talents, paving the way for a new era of youth leadership in Europe. The YOUTH CODE project thus positions itself as both a preventive tool and a response to emerging challenges related to digitalization and low media literacy. By encouraging active participation and critical thinking, it offers young people not only specific thematic knowledge but also the tools for personal and social growth, empowering them to become agents of change in the digital society of the future. Through an integrated approach that combines lectures, collaborative workshops, game-based challenges, and civic engagement pathways, the project promises to have a positive and lasting impact on both young participants and the European youth sector, fostering the creation of a more aware, inclusive, and resilient digital community.