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eXploring the Potential of robLox fOr deliveRing PBL experiences through Esports

2025-1-PL01-KA220-SCH-0003542942025Cooperation partnerships in school educationongoing
Countries: PL|HR|NL|ES|EL · Grant: €250,000
Digital content, technologies and practicesInclusion, promoting equality and non-discriminationKey competences development

Objectives

By implementing the project, we aim to: - Reduce dropout rates by engaging at-risk students in active learning through eSports games delivering PBL activities - Boost interest in school subjects using innovative, game-based learning. - Equip educators with skills and tools to deliver effective PBL experiences utilising Massively Multiplayer Online (MMO) games - Create safe, inclusive learning environments integrating SEL. - Promote gender equality by increasing female representation in gaming.

Project partners (6)