The PLAY-AI objectives are: 1.) design and implement a series of gamified learning experiences that embed AI literacy learning within youth work settings 2.) equip youth workers with the resources to build AI literacy aligned to DigComp2.2 taking note of the requirements under the new EU AI Act 3.) enhance the digital competence & AI literacy of youth so that they are prepared for AI-integrated workplaces 4.) build the resilience and adaptability skills of young people to navigate workpl