- To explore the use of games as a creative and effective strategy to engage adults in learning. - Enhance the exchange of BPs among adult educators, test and evaluate the impact of games and activities on adult learners' engagement, motivation, and knowledge retention. - To raise awareness of games and develop 6 new games and playful learning activities for use in adult education settings within a learning/teaching platform for adults and adult educators. Reach 30 adults in education area.