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Future Skills: Digital for Life

2025-1-RO01-KA152-YOU-0003043542025Mobility of young peopleongoing
Countries: RO|PL|IT|ES · Grant: €26,188
Digital skills and competencesDigital safetyKey competences development

Objectives

"Future Skills: Digital for Life" was a youth exchange project implemented under the Erasmus+ programme (KA152-YOU, Mobility of Young People), bringing together four non-governmental organisations from four European Union countries: Asociația Culturală Atelierul European de Artă (Romania), Fundacja 108 (Poland), Global Circle (Italy), and La Libélula (Spain). The project ran from 1 July 2025 to 30 April 2026, with the core mobility activity taking place in Bucharest, Romania, from 10 to 16 October 2025. The project emerged from a shared concern identified by all four partner organisations through needs assessment surveys conducted among their volunteers and beneficiaries: young people between 18 and 25 years old are increasingly expected to navigate a digital world, yet many lack the foundational skills, critical awareness, and practical tools to do so confidently and responsibly. Partners observed that while young people are frequent users of technology, their usage is often passive, unstructured, and disconnected from personal development or civic engagement. This gap is particularly visible among young people with fewer opportunities — those facing economic barriers, cultural differences, or discrimination — who are at risk of being left further behind in an increasingly digitalised society. To address these needs, the project set three core objectives, all of which were successfully achieved through the implementation of the project: The first objective was to enhance the competences of the 28 participants in digital safety, critical thinking, and the productive management of time spent online. This was addressed through dedicated sessions on cybersecurity and data protection, the EU's regulatory framework (GDPR, e-Privacy Directive), combating cyberbullying and misinformation, identifying information bubbles, and developing healthier, more balanced relationships with technology. Participants engaged in hands-on activities, debates, and community action, deepening both their knowledge and their awareness of the risks and responsibilities that come with digital life. The second objective was to improve the practical digital skills of the 28 participants, specifically their ability to use at least three of the digital tools introduced during the project — including Notion, Excel, Canva, Miro, and PowerPoint. Sessions such as "EXCELent!", "Digital Treasure Hunt" and the EU Values competition gave participants structured opportunities to explore and apply these tools in creative, collaborative, and meaningful ways. The third objective was to raise participants' awareness of how digital skills can be used to develop their professional and personal capacities — not just for entertainment or socialisation, but as genuine instruments for learning, civic engagement, and career development. This was achieved through sessions on digital citizenship, digital wellbeing, time management techniques (Pomodoro, Eat That Frog), and a community action day featuring four Cyber Chat events organised by the national teams for their local communities. All 28 young people — seven from each of the four partner countries — participated in the full mobility, alongside four group leaders and one facilitator. Half of the participants (14 out of 28) were young people with fewer opportunities, reflecting the partners' commitment to inclusion. The project was grounded in non-formal education methods throughout, with daily reflection sessions, peer learning, intercultural evenings, and active youth participation at every stage — from planning and selection to implementation, dissemination, and follow-up.

Project partners (4)