The project aims to achieve greater user involvement in motor and cognitive activities, increased mobility (or at least maintenance of mobility), and higher satisfaction with the activities offered in the next annual satisfaction survey. We want to enable users to integrate into the environment by leading activities for visitors themselves, by turning into teachers and thus passing on their knowledge.We also want to improve the competences of staff to carry out gamification activities for users.
In the user satisfaction survey, we found that user satisfaction with the activities offered is lower than in the past. Our population is aging, there are more and more problems with mobility, solving simple problems and the range of activities they can still do is narrowing and shrinking. We therefore want to find activities that are motivating, interesting and engaging for our users, while at the same time developing motor skills and cognition.